Bug and glitches fixes in: Abydos, Sakkara and Heliopolis
Sakkara: graphic improvements, also some bugs and glitches has been fixed.
Heliopolis: graphic improvements, also some bugs and glitches has been fixed.
New 3d model for ishka's ring, and improvements on the Sakkara Berry.
Special thanks to SphinxLuvDuvWuv for all 3d geometry improvements.
Fixed a bug during the mummy castle visit from Akaria.
Fixed a bug with the save points in Akaria Dome.
Fixed a bug with the main access door in Akaria Dome.
Fixed the bug with the fifth stolen jewel in Abydos.
Increased the time of the resonate crystals in the Akaria Dungeon 2
Camera improvements in the climbable wall in the Akaria Dungeon 2
Spelling corrections
Added a save point in Akaria Dome.
Spelling corrections in Akaria and Abydos.
Fixed a visual bug with the two guards in the Abydos Council.
Avoid the player going on the right side in the bridges area in Abydos South.
Avoid the player getting stuck and soft-locked during the lever seller in Abydos North.
Avoid player getting out of bounds in Abydos South.
Fixed some bugs with the texts in Heliopolis.
Spelling corrections in Akaria and Abydos.
Fixed the bad entrance number to Uruk Hub.
Added missing portal God sounds to Uruk Hub level.
Fixed a bug in the Abydos to Akaria cutscene in the French translation.
Restored the original music to the Akaria Palace.
Fixed a bug in Akaria 3 (Ishka's Temple) where skull worshipers respawn to kneeling floor, preventing the player from being able to place the pearls when saving and reloading the game.
Abydos North: Prevent the eagles to catch the player when recollecting the healing herbs.
Re-Added the Heliopolis Dark Area 1 level.
Fixed a bug with Ishka's cell and door during the visit to the Mummy Castle from Akaria 2.
Minor changes to the Skybox in all Sakkara levels.
Added the French translation corrections made by @WatChaPouh#2616.
Added the missing English translation for Ketta in the Heliopolis Dark Area 2.
Fixed the door bugs in the Almost-A-Bulls area in the Heliopolis Dark Area 2.
Collision issues fixed.
Cutscene improvements.
New and improved particles have been added.
Graphics improvements.
All the current player-reported bugs should now be fixed.
All levels: Includes his own soundbanks and the missing sounds.
Abydos South: All cutscenes from this level have been redone, a new one has been added at the start of the level. Fixed some minor bugs.
Abydos North: Added some bells to the area.
Akaria 1: Fixed a bug with a portal near the first entrance in the start cave. Improvements in the cutscene cameras, now the movements looks smoother.
Akaria 2: Some cutscenes of this level has been redone. Fixed some minor bugs.
Akaria 3: Added a new cutscene at the start when Ishka's escapes. The other cutscenes have also been improved.
Sakkara 1: Some cutscenes of this level has been redone. Added a new cutscene when the elder gives you the warrior trophy.
Sakkara 1 and 2: Now the acid swamps are treated like lava, so the player won't play swim animations when falling. Now the enemies follow a path, this way we avoid them falling into the void.
Sakkara 2: Fixed a bug with the pickupable, sometimes dissapears. Added a border to the lift pillar.
Sakkara 5: Added particles to the motion detector eyes. Fixed a bug that causes that sometimes the bio vines explode when player enters the room. The four Gebs that appears on the cutscene just before the battle now remains on the room. Fixed some issues with the collisions that caused that the Gebs can't follow the path correctly at the boss room. Added a regenerable container with acid darts in the boss room to defeat the Gebs.
Sakkara 6: All cutscenes have been redone, fixed the bug that causes the frightened boy to fall from the bridge and start running beyond the path.
Sakkara 7: Improvements with the collisions in some areas. Improved the talking animations from the sharp shooter.
Sakkara 8: Fixed some issues with the z-order with the terrain and water, apart from this some unused texture layers has been clean up. Added a border to the lift pillar.
Dark Area 2: Fixed some bugs with the defeated zombies counter. Optimization in the geometry texture layers.
Dark Area 3: Triggers and geometry texture layers optimization, some cutscenes form this level have been redone.
Added a new cutscene in Sakkara 1, it plays when you do the swap with the sakkarian that gives you the acid darts.
Fixed the portal bug with the door that leads you to the lost temple level in Sakkara 1 level.
Added more checkpoints in Sakkara lost temple level.
Fixed some issues with the line segment polys in the climbable vines in Sakkara 2.
IMPORTANT NOTE: This update includes a hashcodes list clean up, probably causing some compatibility issues in old savegames, if happens you could send me pm via Sphinx Discord (jmarti856#4332, link on the footer) and I'll fix your savegame.
Heliopolis Dark Area 2: Fixed a bug with the climbable wall, an issue with a portal in the corridor to the second cave, has been fixed. Added collision with the portal god.
Abydos South: Fixed a bug with the BSP polys in the tower bridges room.
General: Cleaned up unused hashcodes, some tags has been renamed with more descriptive names.
Akaria Dungeon 1: Fixed some bugs with the climbable walls.
Akaria Dungeon 2: Improvements in the climbable wall, now was possible to cross some polygons.
Akaria Dungeon 3: Fixed a bug with the master resonate crystal, it does not save his state and appears again when you restart the level after destroy it.
Heliopolis Dark Area 3: Improvements in some cutscenes of the levels, fixed some issues with the cameras in the Ka Ankh teleports.
Sakkara Village: Added new HD textures to the NPCs thanks to @lordquacksmith.
Fixed a bug in Heliopolis Dark Area 2, near the village entrance door, sometimes a part of the level disappears.
Now the mod menu starts appearing again.
Fixed a bug that causes that the line segment polygons didn't work in Akaria Dungeon 1.
A wall of the underwater temple that wasn't totally opaque has been corrected.
Thanks to @WatChaPouh, this version includes the French translation for the mod.
Abydos South: Portals and triggers optimization. Some UVs issues have been fixed.
Abydos North: Trigger optimization, improved the collision mask.
Akaria 1: Portal and trigger optimization, some cutscenes have been redone.
Akaria 2: Added fog FX, fixed a bug that sometimes causes the pickupable boxes to never appear.
Akaria Dungeon 1: Portals and trigger optimization.
Akaria Dungeon 2: Improved the line-segment polys in the climbable wall.
Heliopolis Dark Area 2: Portals optimization. The cutscene that plays when you have defeated all zombies has been redone, some angles didn't look good.
Heliopolis Dark Area 3: Portals optimization.
All Sakkara levels: The water color has been changed, the new one blends better with the environment. Unused entities and textures have been purged.
Sakkara 1: Entities and portals optimization, some Z-order bugs fixed in the sky.
Sakkara 2: Triggers and portals optimization, some Z-order bugs fixed in the sky and waterfalls.
Sakkara 3: Z-Order bugs in translucent surfaces fixed in the sky.
Sakkara 5: UVs issues fixed, Z-Order bugs in the sky have been fixed, added more Line segment polys. The climbable wall before the Geb Queen room has been improved. Some bugs with the ropes have been fixed. The animation when you destroy a big bio-vine has been improved, this new one looks more polished.
Sakkara 6: The crystals now can be hit underwater. Now a rope cover has been added to prevent that you can get the statue head before talking with the elder.
Sakkara 7: The minigames gamescripts have been optimized. Improvements in the portals and triggers.
Sakkara 8: Triggers optimization. The line-segment polys of the ladders have been improved.
Fixed some issues with the inventory.
Minor changes in Akaria.
Added particles FX to the magical barriers in the Sakkara 5 dungeons.
Heliopolis Cave Door 1: Fixed a bug that closes the underwater door every time the highlight camera plays.
Possession Points: Changed the old possession points for the new ones in Sakkara 2, and Sakkara 3.
Texture improvements: Changed the compression filter of some textures in the levels of Sakkara.
Cave Sakkara 7 to Sakkara 8: After the dinosaur smashes through the wall, the wall now falls to the floor. When you open the chest, the camera path clips through the rock.
Sakkara guards hut: One of the guards in the target practice hut gets stuck as transparent after cutscene.
Blowpipe bug in guards hut: After you shooting the target, Sphinx is still stuck in blowpipe mode (with an invisible blowpipe), the camera is in 3rd person and you have to follow the button prompt to exit that mode.
Heliopolis Dark Area 2: The zombies counter sometimes did not work.
Highlight camera in the cave to Sakkara 8: The highlight camera that shows the levers always activates again each time you enter to the cave.
Heliopolis Dark Area 2: While revisiting this map on my journeys, entering the ring in the center puts a barrier around the area with no way out.
Z-Order issues Abydos North: Fixed some translucent surface draw-sorting issues in the seabed of Abydos north.
Squirt farmer: Talking to the squirt farmer near the temple; he gives me the Sluice wheel again, despite it already being in frame nearby. In the HUD/menus it is called the Stairs key, and the description mentions Abydos Canals...
Bug when skipping the first cutscene: If you skip the cutscene that asks if you want to start the game again or start in Heliopolis, the game starts in Heliopolis without adding items and changing the objectives.
Crystal door to Akaria Palace: If you put one or two crystals to the key pedestals and leave the level, when you return and put the remaining crystals the door will not open.
Squirt herdsman: When you go see the herdsman, he immediately gives the sluice wheel without gathering all the squirts.
Fixed a bug with the Hittite chief, when you visit him in his hut the continues saying to visit him in his hut.
Added mountains to the Sakkara 3 (valley) entrance.
Lights have been added in the cut scene where the thief gives you the Abydos bridges lever.
Fixed a bug that sometimes caused the thief to stop appearing in the zone where you block his path.
Improvements in the minigames door entrance cameras.
Some textures fixing in the Akaria dome.
Some cameras have been changed in some Akaria cutscenes.
The Abydos North rope holder that leads you to the upper level has been improved.
Improved the Sakkara temple ladders.
Improved the Uruk hub textures.
Fixed a bug that causes a chest in Sakkara 7 to appear again and again after getting the reward.
Now the third test in the Sakkara mini game can be completed.
Fixed some bugs that cause the player to get stuck in-game in the Dark Area 2 of Heliopolis.
Minor improvements in Abydos South.
Fixed some texturing issues in Sakkara.
Polygons with the "line segment" flag type have been improved in the climbing plants of Sakkara and on the Ishka's temple stairs of Akaria.
Fixed some grammar mistakes in English texts.
Some Sakkara NPCs did not have some polygons marked as "Not backface culled" and some parts were invisible from other angles.
A waterfall has been added in Sakkara 6 once the water reaches the village again, now it makes sense because the valley is supposed to be upstream.
Texture mixes have been added to improve the graphics of the levels.
Improvements to the texts of some Abydos NPCs.
The mod title has been translated to other languages.
The start menu background has been improved.
The Akaria temple staircase could be traversed and has been fixed.
There were two polygons in the Akaria temple that were reversed and some parts of the wall were invisible.
Akaria monks speak of a god named 'Erm, probably referring to Ernūtet/Renenutet. The text have been corrected.
The 3D models of the Electric Ankh and the Oxygen Ankh have been improved.
Collision with shells in Akaria 1 and 3 have been improved.
Improvements in the hurt animation of the shock with the electric beams in Akaria 1.
Improved animation of fertile soil in Sakkara.
More texts have been added to Sakkara's soldiers.
Trigger optimization in Akaria 3.
Collision mesh improvements in Abydos North.
Trigger optimization in Akaria Dungeon 2.
Optimization of triggers in Akaria Dungeon 1.
Akaria backgrounds have been improved.
Thanks to @SphinxLuvDuvWuv now the Magic Water item has a 3D model.
A cutscene showing the sluice wheel have been added when you finish helping the gatekeeper sakkarian herding the squirts to the fold.
Changes in the level lighting for Heliopolis Dark Area 1. Now it's more similar to the values used in the final version's levels.
Some changes to improve the cutscenes of the lever thief in Abydos South.
Abydos South: The thief sometimes does not appear when he escapes in the area of the lever where his path is blocked.
Improvements to the minigame entrance doors.
Akaria Dome: Fixed some walls with texture issues, improvements in the cameras of some cut scenes.
Abydos North: Improvements in the pressure switch in the crane/catapult zone. Improvements to the entrance doors to the minigames. Collision mask improvements.
Now when starting in Heliopolis the player starts with 4 Ankhs.
Improved text of golem eyes.
Improvements in the Uruk Hub.
Fixed the Akaria dungeon chests that did not appear.
Improvements in the climbable walls of Sakkara.
Collision Improvements in Sakkara 5.
Smaller fixes in the Abydos levels.
Fixed a problem that allowed to get the acid darts before going to Sakkara.
Improvements in Sakkara 8.
Fixed the bug of the Abydos Sud plaza.
Now when placing the broken lever in Abydos South there is an animation.
Added the outdoor pool that was in the old versions of the Abydos council.
Added the photo of Sphinx in the hall of the mayors.
Added a going down animation to the Abydos South bridges.
Fixed a bug in Sakkara 7 (Hittites' Village).
Fixed a problem with the German version texts.
Improvements in Uruk Hub level.
Text mprovements.
Text improvements.
Fixed some bugs of Sakkara 1.
Added more hints for the player in Sakkara 1.
Added a save point in Akaria 1.
Fixed a problem with an NPC in Akaria 2.
Improvements in Abydos North and South.
New cutscenes added in Sakkara 2.
Improvements in the levers of South Abydos.
Improvements in Sakkara 3.
In the level of the dungeon of Heliopolis in the cutscene of the fire bulls you can now move.
Improvements in the cutscenes of Akaria 2.
Improved the key pedestal animations in the Akaria Dungeon 1 and Akaria 3.
Improved collisions with corals in the minefield of Akaria 3.
Improvements in Akaria Dungeon 3.
Improvement in the "RamTower" of Sakkara 1 and Sakkara 8.
Added animations at the entrances and exits of Sakkara 2.
Fixed some inventory items that were not deleted when they are equal zero.
Graphic improvements in Sakkara 5.
Added tutorials on how to turn off the green power sources in Sakkara dungeons 5.
Improvements on Sakkara 6 texts.
Improvements and corrections on Sakkara 7.
First attempt to fix the weird bug with the Akaria Dungeon 1 turtles.
Added some objectives for Akaria 1 cutscenes.
Fixed a bug with the Corridor of Champions in Abydos.
Fixed the mini-games of Sakkara 7.
Improvements in Sakkara 1.
Improves in the texts.
Fixed a bug with the Resonator crystals in the dungeon 1 of Akaria.
Now in Akaria 2 the pickup boxes appear after talking to the King.
Improvements in the texts of the items descriptions in the shops of Sakkara 6 and 7.
Fixed the door bug in the diving bell corridor.
Some portal and minigame bug fixes in Sakkara 7.
Some graphic improvements in Sakkara 1.
Fixed some bugs with colisions in Abydos North.
Fixed some bugs in Sakkara 8.
Added limits in Abydos North and South.
The diving bell now is more accessible.
Added time to all of the resonate crystals of Akaria.
Implemented missions of the official guide in Sakkara 2.
Improvements in the cutscene of the coronation in Abydos.
Now the guard who is killed by Ishka, warns you that you will need the crocodile scales.
Fixed a small problem with a guard in the cutscene of the Abydosian attack in Akaria 1 that sometimes disappeared after the cutscene.
Fixed a problem that causes the rope of the Geb's trap in the Hittites village to disappear.
Fixed the problem with the collision of the trap hole branches in the Hittites' village.
Fixed a bug with the portals in Sakkara 7.
Fixed the Sakkara 2 spitting toad because it sometimes caught Sphinx without first giving him the berries.
Added an items store in Sakkara 6.
Thanks to @SphinxLuvDuvWuv we have been able to recreate the 3D model the item "Toad Eggs".
Added the cutscene in Sakkara 3.
Fog effects have been added in Sakkara 6.
Improved entry to Sakkara 6 from Sakkara 2.
Fixed a bug with the entrance gate to Sakkara 6.
The "WalkInLoad" trigger have been added to all Sakkara's entrances.
Corrections, bug fixing and optimization in Sakkara 5.
Improvements in some cutscene of Sakkara 7.
Improved some translations.
Fixed a collision problem with some palm trees in Sakkara 2.
Changed the text of the seller of Sakkara 6.
Fixed a bug with the climbable wall in Akaria Dungeon 1.
Enlarged the suspend radius to the turtles from dungeon 1.
Improved scalable wall for Dungeon 2.
Now the crystal keys are dissolved when you touch certain waterfalls in Akaria.
Added the Abydos Council on the chamber's islands of Abydos South.
Now the politicians do not disappear once the coronation cutscene has been played.
Fixing bugs in the "Mummy well" level.
Improved Abydos South.
Improved Akaria 2.
Fixed portaling bugs in Abydos South.
Graphics improvements in Akaria Dungeon 5.
Fixed some bugs in Akaria 1.
Added a cutscene for the diving bell in Abydos South.
Fixed a problem with the turtles that sometimes collided with each other in Akaria 1.